54 research outputs found

    The Prosthetic Aesthetic: An Art of Anxious Extensions

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    The difficulty in ascertaining how the “prosthetic” functions across disciplines derives from the sometimes parallel, and often antithetical definitions given for what it constitutes. Many art historians use the prosthetic to illustrate psychoanalytical methodologies, largely ignoring physical technological devices, cybernetic body augmentation and its social effects – subjects expounded upon by many influential media and cybernetic theorists such as Norbert Wiener, Marshall McLuhan, Donna Haraway and N. Katherine Hayles. Prosthetics are not merely psychic trauma nor virtual signifier, but material artifacts marking autonomy, ability and disability, amputation and extension. A re-evaluation of prosthetics in contemporary aesthetics brings us closer to narrowing the uneasy gap between art historical and media discourses, and greatly enriches undervalued or mis-read artworks meant to explore subjectivities and their uneasy relationship with their various extensions. This paper concentrates on the crisis in autonomy as broached by Freud in his “Civilization and its Discontents”, and how Marshall McLuhan’s description of extension informs the “Aesthetic Prosthetic,” as exemplified in some of the sculptural works of artist Paul Thek

    Video Game Art Reader

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    This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes

    Video Game Art Reader

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    The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them

    Video Game Art Reader

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    This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating

    Video Game Art Reader

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    In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games

    Strange Movements: The Art of Appendages in Contemporary Practice

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    What is it about limbs – feet, fingers and arms, ears, noses and toes - that capture imagination across all media? This panel seeks to understand ways in which appendages provoke new thought and representations in current art practice. As implements, design components and conveyers of fantasy and erotic appeal, they serve not only as subject matter, but also as instruments of creative production. From plaster cast to erotic fetish, appendages have long played a role in artists’ vision and viewers’ perception. When removed (physically or contextually) from the body, they constitute dynamic components in the theater of human complexity. Expanding to the non-human realm, a fin, a fang, a claw or tentacle immediately calls up frightening fantasy. By way of example, consider images of feet. One has only to view the tortured beauty of GĂ©ricault’s “Study of Feet and Hands,” the religious associations of “Christ Washing the Feet of the Apostles” (Durer, Tintoretto), or the pastoral bronze, “Boy with Thorn,” to recognize the poignancy of feet as source imagery. The “foot” is delivered as design element in furniture or vessels, both decorative and for structural support. A broader conjecture of foot is revealed as emblem of freedom as the constraint of movement is a primary obstacle to liberation – think “Freedom Walk.” This panel seeks projects, exhibitions or writings relating to walking, dancing, kicking, stomping, grabbing, poking, clutching, grasping and reaching – in short, the actions or symbolism of all things that stick out from the body! Its significance lies in our universal fascination with truncated body parts and the provocative way artists reinvent them. What social constructs are identified through the use of images of appendages? How are roles of class and gender played out through design or decoration? In which ways do shoes and other coverings emerge as signs of identity? How do footprints or other markers connote memory? How do innovations in prosthetic devices and artificial limbs alter our sense of the real and the (im)possible

    Temporal Changes in Ebola Transmission in Sierra Leone and Implications for Control Requirements: a Real-time Modelling Study.

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    BACKGROUND: Between August and November 2014, the incidence of Ebola virus disease (EVD) rose dramatically in several districts of Sierra Leone. As a result, the number of cases exceeded the capacity of Ebola holding and treatment centres. During December, additional beds were introduced, and incidence declined in many areas. We aimed to measure patterns of transmission in different regions, and evaluate whether bed capacity is now sufficient to meet future demand. METHODS: We used a mathematical model of EVD infection to estimate how the extent of transmission in the nine worst affected districts of Sierra Leone changed between 10th August 2014 and 18th January 2015. Using the model, we forecast the number of cases that could occur until the end of March 2015, and compared bed requirements with expected future capacity. RESULTS: We found that the reproduction number, R, defined as the average number of secondary cases generated by a typical infectious individual, declined between August and December in all districts. We estimated that R was near the crucial control threshold value of 1 in December. We further estimated that bed capacity has lagged behind demand between August and December for most districts, but as a consequence of the decline in transmission, control measures caught up with the epidemic in early 2015. CONCLUSIONS: EVD incidence has exhibited substantial temporal and geographical variation in Sierra Leone, but our results suggest that the epidemic may have now peaked in Sierra Leone, and that current bed capacity appears to be sufficient to keep the epidemic under-control in most districts

    The impact of control strategies and behavioural changes on the elimination of Ebola from Lofa County, Liberia.

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    The Ebola epidemic in West Africa was stopped by an enormous concerted effort of local communities and national and international organizations. It is not clear, however, how much the public health response and behavioural changes in affected communities, respectively, contributed to ending the outbreak. Here, we analyse the epidemic in Lofa County, Liberia, lasting from March to November 2014, by reporting a comprehensive time line of events and estimating the time-varying transmission intensity using a mathematical model of Ebola transmission. Model fits to the epidemic show an alternation of peaks and troughs in transmission, consistent with highly heterogeneous spread. This is combined with an overall decline in the reproduction number of Ebola transmission from early August, coinciding with an expansion of the local Ebola treatment centre. We estimate that healthcare seeking approximately doubled over the course of the outbreak, and that isolation of those seeking healthcare reduced their reproduction number by 62% (mean estimate, 95% credible interval (CI) 59-66). Both expansion of bed availability and improved healthcare seeking contributed to ending the epidemic, highlighting the importance of community engagement alongside clinical intervention.This article is part of the themed issue 'The 2013-2016 West African Ebola epidemic: data, decision-making and disease control'

    Using network theory to identify the causes of disease outbreaks of unknown origin.

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    The identification of undiagnosed disease outbreaks is critical for mobilizing efforts to prevent widespread transmission of novel virulent pathogens. Recent developments in online surveillance systems allow for the rapid communication of the earliest reports of emerging infectious diseases and tracking of their spread. The efficacy of these programs, however, is inhibited by the anecdotal nature of informal reporting and uncertainty of pathogen identity in the early stages of emergence. We developed theory to connect disease outbreaks of known aetiology in a network using an array of properties including symptoms, seasonality and case-fatality ratio. We tested the method with 125 reports of outbreaks of 10 known infectious diseases causing encephalitis in South Asia, and showed that different diseases frequently form distinct clusters within the networks. The approach correctly identified unknown disease outbreaks with an average sensitivity of 76 per cent and specificity of 88 per cent. Outbreaks of some diseases, such as Nipah virus encephalitis, were well identified (sensitivity = 100%, positive predictive values = 80%), whereas others (e.g. Chandipura encephalitis) were more difficult to distinguish. These results suggest that unknown outbreaks in resource-poor settings could be evaluated in real time, potentially leading to more rapid responses and reducing the risk of an outbreak becoming a pandemic
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